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AethosGames
Hi, I make games and stuff!

Age 34, Male

Flash Programmer

Johnson & Wales University

Denver, CO

Joined on 8/30/08

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Looking for Artist for Revert to Growth

Posted by AethosGames - June 29th, 2009


http://flashgameart.com/project/85/

If you are not a member of FlashGameLicense and/or FlashGameArt, you'll need an account to bid.

Bid price: $400

This is the entire game art.

This is no ordinary bid. I like to make things fun with a competition. After the deadline of July 10th 2009, I will be selecting an artist based on the skill and style shown in the entry peice. In case of a tie, the bid will be used as a tie-breaker only. The skill of the artist is the main factor in this competition.

These are the required peices for entry (see below for descriptions of required works):

--Fertile Ground Tile Set

-- Robot, standing animation

--1 plant (in the animation style of the Revert to Growth game plants on my Flash Game License profile (4 still frames fading out then into the next at the same time)

When you bid on FGA, link me to your entry swf in the comments.

This competiton will likely extend outside of the FGL/FGA community, just so you know.

IF YOU DO NOT SUBMIT A COMPETITION PIECE, YOU WILL NOT BE CONSIDERED FOR THE JOB.

Required Work Details:

All animations in 35 fps

Tile base size = 20x20

Max tile size = 30x30

Screen size = 460x400

Tile set example: http://www.weebly.com/uploads/1/3/2/6/
13
26038/tile_example.bmp (like this, but not crappy art :P)

The stone set will of course not be exactly like that, but Tiles must smoothly integrate into each other, including the corners together.

-Preloader: 100 frame animation

-Menu Screen (5 buttons)

-Credits Screen (5 categories: programming, art, audio, sponsored by, other thanks)

-Level Editor UI: 400x 300

-10 Backgrounds (to be used in-game) 460x400

-36 Tiles total, consisting of:

---12 Fertile Ground Tiles:See tile examples

--- 12 Semi-Fertile Ground Tiles:See tile examples(Mostly dirt with a few bunches of grass, except the center tile of course)

---12 Stone Ground Tiles :See tile example(stone ground tiles are different, as they dont have grass. Outside tile should be slightly larger than 20x20)

-Movable rock: 45x45px

-4 different plants, 4 still shots each (progressing in growth)

-Pause Menu with options

-Robot: 60x40 (must move on treads, standing[so to speak], moving, and jumping animations))

-Flying Robot: 20x20 (Think 343 guilty spark from halo in style)

-Door: 60x60

-Victory/Submit Score

-Find a font to suit the game art style


Comments

Check your thread, I have left a post :D