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AethosGames
Hi, I make games and stuff!

Age 35, Male

Flash Programmer

Johnson & Wales University

Denver, CO

Joined on 8/30/08

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Comments

As of now, the whole visible/invisible aspect of your games has been nothing more than a gimmick. As far as I've played, once you get the hang of checking both the top and the bottom screen, all that remains is a poor platforming challenge.

Hello Worlds! actually used multiple screens to have interesting puzzles.
<a href="http://www.newgrounds.com/portal/view/537310">http://www.newgrounds.com/portal/view /537310</a>
Since you are implementing power ups anyways I would suggest implementing powerups that are local to only one of the screens. That way, the player has to piece together which power ups he needs on which screens to navigate through the obstacles. A poor choice of power ups will not make the level impossible, but will make it more challenging.

I would also like to suggest a run button, so people who want to pretend to be pro can rush through levels at breakneck speed.

To your specific questions: All of them can be well done going either way.

I suppose it's kind of misleading to describe the [Visible] series as puzzle games when they really aren't, so I guess that's my bad. However, the Visible series has done well enough for me to disagree with you on the "gimmick" and "poor platforming challenge" comments.

Other than that, I found your feedback very useful. The one- sided powerup isn't going to happen, however I think making a sprint ability unlockable is a very good idea. Thank you for your suggestion.

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