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I thought I would throw out an update on the game I am currently working on.
The game is titled "Qoosh", and the game is a puzzle platformer in a pixel art style. I really wanted to make another puzzle platformer (my favorite genre to develop) after my super casual game Zombies, Inc. so here I am almost halfway done!
In case you missed my post looking for an artist, here is some info about the game:
The game's mechanic is somewhat similar to Portal's, so the game is HEAVILY influenced by portal, both in aesthetics and in setting. You play as a slime, Subject Q00-sh, manufactured for the sole purpose of being a test subject at Q-Science labs. Your evaluator, who is definitely not a robot, will say mean things and also sometimes say vaguely useful things. And the goal is to try and complete the testing. Adding plot and story is expensive, so I am trying to make as much story as I can while still staying in budget.
That being said, the game doesn't have a ton of plot. The main focus of the game is on the gameplay, and I think this is my favorite game mechanic that I've done to date. It's fairly original. While I have seen similar mechanics before in flash games, my mechanic differs in a very significant way that totally changes what you can do with it. A lot of the gameplay elements have been taken directly from portal, since those components work so perfectly with the mechanic, though there are elements that portal doesnt have that are more specific to the game and mechanic.
And I am being vague on purpose, I don't want to ruin the surprise. Though, I will definitely be needing playtesters and stuff when the game is a little more complete.
If you are interested in playtesting this game, leave a comment below or send me a PM, and I will get back to you when the game is ready for playtesting.
I'll leave you with a screenshot: