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If any of you have played Qoosh, you may be able to tell that I treated it like I was making a small version of a real game instead of what you would usually see in flash.
So I've been kicking around the idea of actually doing the Qoosh 'sequel' as a full downloadable indie game. I really want to make it bigger and better, take it more in its own direction instead of leaning on portal so much (although the portal references are a part of what the game is, so they'll still be there. I <3 you Valve), and the best way to do that is to leave the flash format. I would be able to try and get it Greenlit on steam and I would have a windows version, and perhaps a mac version as well if sales warrant it. Of course the best way to actually get this off the ground is to have a kickstarter for it.
I've had a few people comment on it (here and on other sites) saying that they wish it was for their xbox, or they want to see it on steam, or they would pay money for it, or that it feels like a real game. But I wonder if enough people think that to warrant a full version to kickstart.
I'd probably shoot for somewhere between $8,000 and $10,000 for a goal, of course that depends on what my price for art and music would be for a game that would be roughly 5 times as long with a bunch more stuff.
(TL,DR) Anyways, I'll get to the point. I want to know if you guys would be willing to pitch in to a 'Qoosh 2' kickstarter. What kinds of rewards would you want for contributing (beyond just getting the game)? Come on people! Let me know!
Also, if you haven't played it:
Well, there you go. Hope you like it.
2012-12-11 21:23:44 by AethosGames
A little goody down there so you can see what I'm working on RIGHT AT THIS VERY MOMENT!
and in other news, Qoosh won't be released here on NG until February/March for business reasons, but I will give links to play the game and to nominate it for best puzzle game of the year (at least I hope) once it is released on other places later this month (at least I hope).
Also prototyping an exciting project, and will potentially be looking for an artist in a couple of months. Lots of stuff happening here at Aethos Games!
(btw if you want to beta test Qoosh but missed my last news post, check out the trailer on the last post and send me a PM)
Qoosh is finished and sponsored now. Basically waiting on the sponsor to send me some stuff so that I can release it. That makes this the perfect oppurtunity to beta test it! I want to get a bit of feedback so that I can tweak the small things that really matter, and potentially find some bugs that I may not have found. If you would like to beta test Qoosh, please comment and I will send you an invite. Here is the trailer:
So I just finished my newest game, appropriately titled Qoosh. And like the title of this post says, check out the trailer for it!
It's looking for a sponsor right now and playtester reception seems to be pretty good. I hope you all enjoy it when it comes out!
THE VOICE ACTOR HAS BEEN CHOSEN!
Thanks to everyone who applied! There were a lot of great voices, but someone just happened to have the perfect fit.
What's up Newgrounds?
I'm casting for a male voice actor for my flash game, Qoosh.
Qoosh is a game about a lone green blob forced to do experiments at Q-Science labs. The experiments start off all fine and dandy, but things turn south when a government inspection threatens to shut the lab down.
The voice I will be needing is for the test analysis coordinator. He makes regular comments in the game totaling around 100 or so lines. He's about 40 years of age, well educated but with a sick sense of humor, and a mildly sarcastic tone. He also REALLY loves science and data, even enough to break the law to obtain it.
I would like these lines recorded for the audition, and emailed to aethos [at] aethosgames.com with the subject titled: Voice Acting Audition - Qoosh (Your Name Here)
Line 1: "You didn't explode. Good. I was beginning to get discouraged after the last hundred or so subjects."
Line 2: "Those boxes also remind me of your mother. Rest her soul."
Line 3: "Oh hello there Mr. Smith. Thank you for taking the time to evaluate our new chambers. As you can see, our subject has suffered minimal physical and emotional trauma. Probably because he doesn't have feelings."
Here is a link to some gameplay footage (the game is currently at about 80% completion):
You will, of course, be listed in the credits on the main menu, and my games typically get over a million views so that is a fair amount of exposure.
In the email, I will require three things:
The subject heading for the email
Your recorded audition lines
An estimate of how much you would like to be paid for the job
I do have a budget, so please be reasonable with your estimates.Good luck!
I thought I would throw out an update on the game I am currently working on.
The game is titled "Qoosh", and the game is a puzzle platformer in a pixel art style. I really wanted to make another puzzle platformer (my favorite genre to develop) after my super casual game Zombies, Inc. so here I am almost halfway done!
In case you missed my post looking for an artist, here is some info about the game:
The game's mechanic is somewhat similar to Portal's, so the game is HEAVILY influenced by portal, both in aesthetics and in setting. You play as a slime, Subject Q00-sh, manufactured for the sole purpose of being a test subject at Q-Science labs. Your evaluator, who is definitely not a robot, will say mean things and also sometimes say vaguely useful things. And the goal is to try and complete the testing. Adding plot and story is expensive, so I am trying to make as much story as I can while still staying in budget.
That being said, the game doesn't have a ton of plot. The main focus of the game is on the gameplay, and I think this is my favorite game mechanic that I've done to date. It's fairly original. While I have seen similar mechanics before in flash games, my mechanic differs in a very significant way that totally changes what you can do with it. A lot of the gameplay elements have been taken directly from portal, since those components work so perfectly with the mechanic, though there are elements that portal doesnt have that are more specific to the game and mechanic.
And I am being vague on purpose, I don't want to ruin the surprise. Though, I will definitely be needing playtesters and stuff when the game is a little more complete.
If you are interested in playtesting this game, leave a comment below or send me a PM, and I will get back to you when the game is ready for playtesting.
I'll leave you with a screenshot:
There are a lot of pretty awesome and dedicated artists on here, and that's why I always find my best artists on NG! Now I'm looking for a pixel artist to do art for my next game!
My next game is largely inspired by Portal. The mechanic, while different, gives much of the same feel as the portal mechanic. I decided it would be a good idea to embrace this similarity in the art style and setting.
Of course, I will be paying the artist! So if you are a pixel artist and you are interested in doing art for a cool game, feel free to send me a PM with a link to your portfolio. I'll send you a link to the alpha version of the game, and a list of assets I will need. You then reply with the price you want to be paid to do those assets. I'll be choosing an artist on Monday, May 14th!
Some key points:
- I will want this art done pretty quickly (within a few weeks), so if you are a procrastinator then please don't apply.
- I will be paying the artist half the amount negotiated up front, and half upon completion. If that does not work for you, please don't apply.
- You will be signing a contract so that neither of us can screw each other over.
-I will need to see examples of pixel art AND spritesheets in your portfolio, and of original characters. Yes, you need to be able to animate. If you can't do original pixel art and spritesheet animations, please don't apply.
- I will not be doing revenue splits for this game, only flat rate payments.
I'm looking forward to making some cool pixel art contacts, and to eventually working with one of you! Shoot me a PM or comment below and I'll get back to you!
Remember, May 14th is the day I will be choosing an artist, so the last day to apply will be May 12th.
Here's a screenshot from the alpha (my pixel art is crappy!) :
Have you ever wanted to be the CEO of a company that develops Zombies and takes over the world? FUCK YEAH YOU HAVE!!!
Go play it please :)
Revert to Growth 2 got frontpage, thanks Tom! It also got my first daily 1st! Thanks David (from DVGmusic) and JordanD, as well as Selcuk (from Symphony of Specters) for doing awesome art and audio!
Also, I'll be updating my blog with more news on Jing soon, so keep an eye out!